KeySnapped
Synopsis
You’re a Space Adventurer going home after a heroic mission, but get thieved of your car-keys by alien magpies. Blast and slash their feathery butts to get your keys and go home!
Contribution
- Character Controller och movement.
- Implementation of a Component based Game Object system.
- Took over the Collision System about halfway through the project.
- Autosaving system.
Development
KeySnapped was the fourth game I developed as a student on TGA. It’s a top down adventure gamed based on Death’s Door. My main responsibilities was in implementing character movement, and adapting the collision system after one of our developers disappeared one day.
It also was out first time collaborating with music students from Östra Grevie Folkhögskola.
Credits
Programming
- David Grahn
- Elias Ronefors
- Joel Paulin Hugo
- Ella Isaksson
- Adrian Ågren
- Algot Sandow
Level Design
- Ivan Mårtensson Blomberg
- Erik Andersen
Animation
- Anders Nilsson
- Emilia Eriksson
- Nils Påhman
Graphical Art
- Isabelle Ehnroth
- Mikael Brunberg
- Elias Andersson
Music & SFX
- Myra Wennerström
- Ville Kemi