David Grahn

Developer within gameplay programming, with a specialization in 3C.

Agile Workflow
Leadership
Perforce
Project Coordination
Youtrack
Visual Studio
Scrum
Unity
XNA
C++
C#
Kotlin

Highlighted Projects

Finders Keepers

3D platformer based on Pseudoregalia. The sixth project of our education. My main contributions consisted of creating the character movement and controls, as well as camera behaviour.


Specialization

My self developed project from the Specialization course at TGA. Here I focused on imitating the character movement and camera behaviour of The Legend of Zelda: Ocarina of Time.


Spite:
Bleeding Skies

The fifth project of our education and the first one using our own game engine. I contributed by working on the component system, player controller and movement, and the collision system.