Flesh In The Cogs
Synopsis
As the sole survivor on your spaceship, solve puzzles to avoid the invading biomass to reach the escape pod
Contribution
- Implementation of Audio
- Recording of several SFX
Development
Flesh In The Cogs was the second game I developed as a student on TGA. It’s a top down puzzle game based on Lara Craft GO.
The project ran into some issues during development with conflicts between developers, which made it harder to complete.
My main responsibilities was in implementing the audio in the game.
Credits
Programming
- David Grahn
- Philip Eriksson
- Lucas Järlestrand
- Albin Billing
- Christian Le
Level Design
- Oliver Riem Vis
- Ediz Mehmet
Animation
- Lisa Martjin
- Jonathan Perjons
Graphical Art
- Emilia Georgieva
- Marcus Carlsson
- Kim Betsgren
- Ivan Radenkovic
Music & SFX
- David Grahn
Special Thanks
- Tim Lee