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Crimson Keep

Synopsis

As a lone vampire hunter; Shoot foul beasts in your way as you charge the Crimson Keep to reach and kill its nasty inhabitants.

Contribution
  • Implementation of a physics based Collision System
  • Character Controls
  • Implementation of audio files
  • Recording most of the sfx used in the game
Development

Crimson Keep was the third game I developed as a student on TGA. It’s a 2D action platformer based on Abuse (1996). It’s our first game working in the school’s own game engine. My main responsibilities was in getting a working collision system, character movement and audio system.

Credits
Programming
  • David Grahn
  • Jonas Anders
  • Tobias Lundqvist
  • Camilo Chavez Torres
  • Wiktor Ciechonski
Level Design
  • Oliver Riem Vis
  • Ivan Mårtensson Blomberg
  • Eric Stockelius
Animation
  • Viktoriia Shvydak
  • Tim Lee
Graphical Art
  • Milla Jaakkola Landin
  • Kim Betsgren
  • Elias Andersson
Music & SFX
  • David Grahn
  • Camilo Chavez Torres

David Grahn Portfolio

Contact

irongrahn@gmail.com

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