Crimson Keep
Synopsis
As a lone vampire hunter; Shoot foul beasts in your way as you charge the Crimson Keep to reach and kill its nasty inhabitants.
Contribution
- Implementation of a physics based Collision System
- Character Controls
- Implementation of audio files
- Recording most of the sfx used in the game
Development
Crimson Keep was the third game I developed as a student on TGA. It’s a 2D action platformer based on Abuse (1996). It’s our first game working in the school’s own game engine. My main responsibilities was in getting a working collision system, character movement and audio system.
Credits
Programming
- David Grahn
- Jonas Anders
- Tobias Lundqvist
- Camilo Chavez Torres
- Wiktor Ciechonski
Level Design
- Oliver Riem Vis
- Ivan Mårtensson Blomberg
- Eric Stockelius
Animation
- Viktoriia Shvydak
- Tim Lee
Graphical Art
- Milla Jaakkola Landin
- Kim Betsgren
- Elias Andersson
Music & SFX
- David Grahn
- Camilo Chavez Torres